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using Sandbox;
using System;
using System.Collections.Generic;
using System.Linq;
namespace MurderGame;
public partial class MurderGame : Sandbox.GameManager
{
public MurderGame()
{
if ( Game.IsClient )
{
Game.RootPanel = new Hud();
}
// if ( Game.IsServer )
// {
// // The packageName should always match org.ident
// // In this case, we ask to download gvar.citizen_zombie -> https://asset.party/gvar/citizen_zombie
// DownloadAsset( "gvar.citizen_zombie" );
// }
}
public static MurderGame Instance
{
get => Current as MurderGame;
}
[ConVar.Server( "mm_min_players", Help = "The minimum number of players required to start a round." )]
public static int MinPlayers { get; set; } = 2;
[ConVar.Server( "mm_allow_suicide", Help = "Allow players to kill themselves during a round." )]
public static bool AllowSuicide { get; set; } = true;
[ConVar.Server( "mm_round_time", Help = "The amount of time in a round." )]
public static int RoundTime { get; set; } = 600;
[Net]
public BasePhase CurrentPhase { get; set; } = new WaitPhase() { CountIn = true };
[GameEvent.Tick.Server]
public void TickServer()
{
CurrentPhase.Tick();
if (CurrentPhase.NextPhase != null && CurrentPhase.IsFinished)
{
CurrentPhase.Deactivate();
CurrentPhase = CurrentPhase.NextPhase;
Log.Info("Advancing phase to " + CurrentPhase.ToString());
CurrentPhase.Activate();
}
}
public override void ClientJoined( IClient client )
{
base.ClientJoined( client );
// Create a pawn for this client to play with
var pawn = new Player();
client.Pawn = pawn;
var spawnpoints = Entity.All.OfType<SpawnPoint>();
var randomSpawnPoint = spawnpoints.OrderBy( x => Guid.NewGuid() ).FirstOrDefault();
if ( randomSpawnPoint != null )
{
var tx = randomSpawnPoint.Transform;
tx.Position = tx.Position + Vector3.Up * 50.0f;
pawn.Transform = tx;
}
}
}
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