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using System;
using MurderGame;
using Sandbox;
using Sandbox.Component;
using Player = MurderGame.Player;
public class DroppedWeapon : AnimatedEntity, IUse
{
public DroppedWeapon( Weapon weapon ) : this()
{
Ammo = weapon.Ammo;
WeaponType = weapon.GetType();
}
public DroppedWeapon()
{
Tags.Add( "droppedweapon" );
var glow = Components.GetOrCreate<Glow>();
glow.Enabled = true;
glow.Width = 0.25f;
glow.Color = new Color( 4f, 50.0f, 70.0f );
glow.ObscuredColor = new Color( 0, 0, 0, 0 );
PhysicsEnabled = true;
UsePhysicsCollision = true;
EnableSelfCollisions = true;
EnableSolidCollisions = true;
}
private int Ammo { get; }
private Type WeaponType { get; }
public bool OnUse( Entity user )
{
if ( user is not Player player )
{
return false;
}
Pickup( player );
return false;
}
public bool IsUsable( Entity user )
{
return user is Player { Inventory: { PrimaryWeapon: null, AllowPickup: true } };
}
public override void StartTouch( Entity other )
{
if ( !Game.IsServer )
{
return;
}
if ( !other.Tags.Has( "livingplayer" ) )
{
return;
}
var player = (Player)other;
if ( IsUsable( player ) )
{
Pickup( player );
}
}
public void Pickup( Player player )
{
var instance = TypeLibrary.Create<Weapon>( WeaponType );
instance.Ammo = Ammo;
player.Inventory.SetPrimaryWeapon( instance );
Delete();
}
}
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