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path: root/code/pawn/component/PlayerAnimator.cs
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using Sandbox;
using System;

namespace MurderGame;

public class PlayerAnimator : EntityComponent<Player>, ISingletonComponent
{
	public void Simulate()
	{
		var helper = new CitizenAnimationHelper( Entity );
		helper.WithVelocity( Entity.Velocity );
		helper.WithLookAt( Entity.EyePosition + Entity.EyeRotation.Forward * 100 );
		helper.HoldType = CitizenAnimationHelper.HoldTypes.None;
		helper.IsGrounded = Entity.GroundEntity.IsValid();

		if ( Entity.Controller.HasEvent( "jump" ) )
		{
			helper.TriggerJump();
		}
	}
}