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using Sandbox;
using System.Collections.Generic;
using System.Linq;
namespace MurderGame;
public class PlayerSpectator : EntityComponent<Player>
{
public Player Target { get; set; }
public void Simulate()
{
if (Target == null || !Target.IsValid() || Target.LifeState == LifeState.Dead)
{
var targets = GetTargets();
if ( targets.Count == 0 )
{
Target = null;
return;
}
var nextTarget = targets.First();
Target = (Player)nextTarget.Pawn;
}
}
public void FrameSimulate( Player player )
{
if ( Target == null || !Target.IsValid() || Target.LifeState == LifeState.Dead ) return;
// SimulateRotation(player);
Camera.Rotation = Target.EyeRotation;
Camera.FieldOfView = Screen.CreateVerticalFieldOfView( Game.Preferences.FieldOfView );
Camera.FirstPersonViewer = Target;
Camera.Position = Target.EyePosition;
}
protected void SimulateRotation(Player player)
{
player.EyeRotation = Target.ViewAngles.ToRotation();
player.Rotation = Target.ViewAngles.WithPitch( 0f ).ToRotation();
}
public List<IClient> GetTargets()
{
return Game.Clients.Where(c => c.Pawn is Player player && player.CurrentTeam != Team.Spectator && player.LifeState == LifeState.Alive).ToList();
}
}
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