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using Sandbox;
namespace MurderGame;
public class BaseCameraComponent : EntityComponent<Player>, ISingletonComponent
{
public virtual void Simulate( IClient cl )
{
}
public virtual void FrameSimulate( IClient cl )
{
}
public virtual void BuildInput()
{
}
public virtual InventoryComponent GetObservedInventory()
{
return Entity.Inventory;
}
public virtual float GetObservedHealth()
{
return Entity.Health;
}
public virtual Team GetObservedTeam()
{
return Entity.Team;
}
public virtual string GetObservedName()
{
var characterName = Entity.CharacterName;
return string.IsNullOrWhiteSpace( characterName ) ? Entity.Client.Name : characterName;
}
public virtual string GetObservedColour()
{
return Entity.HexColor;
}
}
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