blob: 9dce4c3593aa55dcd26c1cdfac49d43b8735837d (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
|
using System.Collections.Generic;
using System.Linq;
using Sandbox;
namespace MurderGame;
public partial class SpectatorCameraComponent : BaseCameraComponent
{
[Net] public Player Target { get; set; }
[Net] public int TargetIndex { get; set; }
public override void Simulate( IClient cl )
{
var targets = GetTargets();
if ( targets.Count == 0 )
{
Target = null;
return;
}
if ( Target == null || !Target.IsValid() || Target.LifeState == LifeState.Dead )
{
FindNextTarget( targets, false );
return;
}
if ( Input.Released( "attack1" ) )
{
FindNextTarget( targets, false );
}
else if ( Input.Released( "attack2" ) )
{
FindNextTarget( targets, true );
}
}
public override void FrameSimulate( IClient cl )
{
if ( Target == null || !Target.IsValid() || Target.LifeState == LifeState.Dead )
{
return;
}
Camera.Rotation = Target.EyeRotation;
Camera.FieldOfView = Screen.CreateVerticalFieldOfView( Game.Preferences.FieldOfView );
Camera.FirstPersonViewer = Target;
Camera.Position = Target.EyePosition;
}
private List<IClient> GetTargets()
{
return Game.Clients.Where( c =>
c.Pawn is Player player && player.Team != Team.Spectator && player.LifeState == LifeState.Alive ).ToList();
}
private void FindNextTarget( List<IClient> targets, bool backwards )
{
if ( !backwards )
{
if ( ++TargetIndex >= targets.Count )
{
TargetIndex = 0;
}
}
else
{
if ( --TargetIndex < 0 )
{
TargetIndex = targets.Count - 1;
}
}
var nextTarget = targets[TargetIndex];
Target = (Player)nextTarget.Pawn;
}
public override InventoryComponent GetObservedInventory()
{
return Target?.Inventory;
}
public override float GetObservedHealth()
{
return Target?.Health ?? base.GetObservedHealth();
}
public override Team GetObservedTeam()
{
return Target?.Team ?? base.GetObservedTeam();
}
public override string GetObservedName()
{
var characterName = Target?.CharacterName ?? "";
return string.IsNullOrWhiteSpace( characterName ) ? Target?.Client.Name ?? "Unknown" : characterName;
}
public override string GetObservedColour()
{
return Target?.HexColor ?? base.GetObservedColour();
}
}
|