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using Sandbox;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace MurderGame;
public class WaitPhase : BasePhase
{
public override string Title => "Waiting for players";
public bool CountIn { get; set; }
public int TicksElapsed { get; set; }
private bool _isCountDown { get; set; }
public override void Tick()
{
if (Game.Clients.Count >= MurderGame.MinPlayers)
{
if (!CountIn || (_isCountDown && ++TicksElapsed % Game.TickRate == 0 && --base.TimeLeft == 0))
{
base.NextPhase = new AssignPhase();
base.IsFinished = true;
}
else if (CountIn && !_isCountDown)
{
_isCountDown = true;
base.TimeLeft = 10;
}
} else if (CountIn && _isCountDown)
{
_isCountDown = false;
base.TimeLeft = -1;
}
}
public override void HandleClientJoin( ClientJoinedEvent e )
{
}
}
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