aboutsummaryrefslogtreecommitdiffstats
path: root/code/ui/overlay/BlindedOverlay.razor
blob: 3afe578199be5e7bf590eb331902e1e2c5d348d9 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
@namespace MurderGame
@inherits Sandbox.UI.Panel

<style>
@@keyframes fadeIn 
{
	0% { opacity: 0; }
	100% { opacity: 1; }
}
blindedoverlay
{
	position: absolute;
	left: 0;
	top: 0;
	background-color: rgba(0, 0, 0, 0.80);
	width: 100vw;
	height: 100vh;
	backdrop-filter-blur: 16px;
	display: flex;
	align-items: center;
	justify-content: flex-end;
	flex-direction: column;
	gap: 100vh;
	animation-name: fadeIn;
	animation-duration: 1s;
	animation-iteration-count: 1;
	animation-timing-function: linear;
	animation-fill-mode: forwards;
}
.overlay-message
{
	margin: 20vh;
	color: white;
	font-size: 35px;
	font-family: "Roboto";
	font-weight: 700;
}
</style>

<div class="overlay-message">
    You shot a bystander!
</div>

@code
{
    public static BlindedOverlay Instance { get; private set; }

    public bool ShowOverlay { get; set; } = false;

    public BlindedOverlay()
    {
        SetClass("hidden", true);

        Instance = this;
    }

    protected override int BuildHash()
    {
        return ShowOverlay.GetHashCode();
    }

}