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@using Sandbox;
@using System
@using Sandbox.UI;

@namespace MurderGame
@inherits Panel

<style>
phasetimer {
	position: absolute;
	top: 0;
	width: 100%;
	margin: 30px auto;
	display: flex;
	flex-direction: column;
	align-items: center;
}
.box {
	background-color: rgba(0, 0, 0, 0.20);
	backdrop-filter-blur: 8px;
	padding: 5px;
	color: white;
	font-weight: 700;
	font-size: 30px;
	font-family: "Roboto";
}
</style>

@if (HasTime())
{
<div class="box">
	@GetTime()
</div>
} else
{
<div class="box">
	@GetPhase()
</div>
}

@code
{
	public bool HasTime()
	{
		return MurderGame.Instance.CurrentPhase.TimeLeft >= 0;
	}
	public string GetTime()
	{
		TimeSpan timeSpan = TimeSpan.FromSeconds(MurderGame.Instance.CurrentPhase.TimeLeft);
		return timeSpan.ToString(@"mm\:ss");
	}
	public string GetPhase()
	{
		return MurderGame.Instance.CurrentPhase.Title;
	}

	protected override int BuildHash()
	{
		return HashCode.Combine(MurderGame.Instance.CurrentPhase.TimeLeft.GetHashCode(), MurderGame.Instance.CurrentPhase.Title.GetHashCode());
	}
}