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@using Sandbox;
@using System
@using Sandbox.UI;
@namespace MurderGame
@inherits Panel
<style>
phasetimer {
position: absolute;
top: 0;
width: 100%;
margin: 30px auto;
display: flex;
flex-direction: column;
align-items: center;
}
.box {
color: white;
font-weight: 700;
font-size: 25px;
font-family: "Roboto";
text-shadow: 1px 1px 0 0 rgba(0,0,0,0.75);
}
</style>
@if (HasTime())
{
<smallbox class="box">
@GetTime()
</smallbox>
} else
{
<smallbox class="box">
@GetPhase()
</smallbox>
}
@code
{
public bool HasTime()
{
return MurderGame.Instance.CurrentPhase.TimeLeft >= 0;
}
public string GetTime()
{
TimeSpan timeSpan = TimeSpan.FromSeconds(MurderGame.Instance.CurrentPhase.TimeLeft);
return timeSpan.ToString(@"mm\:ss");
}
public string GetPhase()
{
return MurderGame.Instance.CurrentPhase.Title;
}
protected override int BuildHash()
{
return HashCode.Combine(MurderGame.Instance.CurrentPhase.TimeLeft.GetHashCode(), MurderGame.Instance.CurrentPhase.Title.GetHashCode());
}
}
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