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@namespace MurderGame
@using System
@using Sandbox
@inherits Sandbox.UI.Panel

<style>
spectator {
	top: 0;
	left: 0;
	width: 100vw;
	height: 100vh;
	position: absolute;
	display: flex;
	align-items: center;
	justify-content: flex-end;
	flex-direction: column;
}
.box {
	backdrop-filter-blur: 8px;
	background-color: rgba(0, 0, 0, 0.20);
	padding: 10px;
	color: white;
	font-weight: 700;
	font-size: 35px;
	font-family: "Roboto";
	margin: 30px;
}
</style>

@if (Spectating)
{
    <div class="box">
        <div>Spectating @TargetName</div>
    </div>
}

@code
{
    public bool Spectating { get; set; }
    public string TargetName { get; set; }

    protected override int BuildHash()
    {
        var localPawn = Game.LocalPawn;
        if (localPawn is Player player && player.Camera is SpectatorCameraComponent spectator)
        {
            var target = spectator.Target;
            Spectating = true;
            TargetName = target != null && target.IsValid() && target.LifeState == LifeState.Alive ? target.Client.Name : "";
            return HashCode.Combine(Spectating.GetHashCode(), TargetName.GetHashCode());
        }
        if (Spectating)
        {
            Spectating = false;
        }
        return Spectating.GetHashCode();
    }
}