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@using Sandbox;
@using Sandbox.UI;
@using System;

@namespace MurderGame
@inherits Panel

<style>
spectator {
	top: 0;
	left: 0;
	width: 100vw;
	height: 100vh;
	position: absolute;
	display: flex;
	align-items: center;
	justify-content: flex-end;
	flex-direction: column;
}
.box {
	backdrop-filter-blur: 8px;
	background-color: rgba(0, 0, 0, 0.20);
	padding: 10px;
	color: white;
	font-weight: 700;
	font-size: 35px;
	font-family: "Roboto";
	margin: 30px;
}
</style>

@if (Spectating) {
<div class="box">
	<div>Spectating @TargetName</div>
</div>
}

@code
{
	public bool Spectating { get; set; }
	public string TargetName { get; set; }

	protected override int BuildHash()
	{
		var localPawn = Game.LocalPawn;
		if (localPawn is Player player && player.Camera is SpectatorCameraComponent spectator)
		{
			var target = spectator.Target;
			Spectating = true;
			TargetName = (target != null && target.IsValid() && target.LifeState == LifeState.Alive) ? target.Client.Name : "";
			return HashCode.Combine(Spectating.GetHashCode(), TargetName.GetHashCode());
		}
		if (Spectating)
		{
			Spectating = false;
		}
		return Spectating.GetHashCode();
	}
}