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import json
import socket
import _thread
import time
import random
from random import randint
BEVERAGES = {"beer": 2.5, "wine": 3, "whisky": 2, "lemonade": 0}
driving = False
terminated = False
def play_music_once(melody_name):
buzzer.melody(melody_name)
def drive(base_speed):
global driving
screen.rect(0,0,160,128,(0, 0, 0),1)
driving = True
happiness = 9
lane = 0
driving_time = 0
# opposing_vehicle_y = 0
range_speed = 30
opposing_vehicle_ys = [0,0,0]
number_of_vehicles = 10
base_speed *= 2.5
base_speed = int(base_speed)
opposing_vehicle_speeds = [randint(base_speed,base_speed+range_speed) for i in range(number_of_vehicles)]
opposing_vehicle_lanes = [randint(0,3) for i in range(number_of_vehicles)]
playing = True
startup_time = 0
for i in range(len(opposing_vehicle_ys)):
screen.rect(13+opposing_vehicle_lanes[i]*40, opposing_vehicle_ys[i],20,40,(500, 500, 555),1)
def play_music(CHASE):
global driving
while driving:
buzzer.melody(CHASE)
CHASE = "a4:1 b c5 b4 a:2 r a:1 b c5 b4 a:2 r a:2 e5 d# e f e d# e b4:1 c5 d c b4:2 r b:1 c5 d c b4:2 r b:2 e5 d# e f e d# e "
new_thread = _thread.start_new_thread(play_music, [CHASE])
while playing and driving:
driving_time += 1
if driving_time > 100:
break
# WAWA = "e3:3 r:1 d#:3 r:1 d:4 r:1 c#:8 "
startup_time += 1
if startup_time >= 10:
for i in range(len(opposing_vehicle_ys)):
opposing_vehicle_ys[i]+=opposing_vehicle_speeds[i]
if 80 <= (opposing_vehicle_ys[i]+40) <= 120 and opposing_vehicle_lanes[i] == lane:
print("GAME OVER")
playing = False
if opposing_vehicle_ys[i] > 180:
opposing_vehicle_ys[i] = 0
opposing_vehicle_lanes[i] = randint(0,3)
screen.rect(13+opposing_vehicle_lanes[i]*40, opposing_vehicle_ys[i]-opposing_vehicle_speeds[i],20,40,(0, 0,0),1)
screen.rect(13+opposing_vehicle_lanes[i]*40, opposing_vehicle_ys[i],20,40,(500, 500, 555),1)
for i in range(10):
screen.rect(80,i*15,5,10,(500-50*i, 50*i, 555),1)
for i in range(10):
screen.rect(40,i*15,5,10,(500-50*i, 50*i, 555),1)
for i in range(10):
screen.rect(120,i*15,5,10,(500-50*i, 50*i, 555),1)
if sensor.btnValue("a"):
lane -= 1
if lane < 0:
lane = 0
if sensor.btnValue("b"):
lane += 1
if lane > 3:
lane = 3
if lane == 0:
screen.rect(13,80,20,40,(500, 500, 555),1)
screen.rect(53,80,20,40,(0, 0, 0),1)
screen.rect(93,80,20,40,(0, 0, 0),1)
screen.rect(133,80,20,40,(0, 0, 0),1)
if lane == 1:
screen.rect(53,80,20,40,(500, 500, 555),1)
screen.rect(13,80,20,40,(0, 0, 0),1)
screen.rect(93,80,20,40,(0, 0, 0),1)
screen.rect(133,80,20,40,(0, 0, 0),1)
if lane == 2:
screen.rect(93,80,20,40,(500, 500, 555),1)
screen.rect(33,80,20,40,(0, 0, 0),1)
screen.rect(53,80,20,40,(0, 0, 0),1)
screen.rect(133,80,20,40,(0, 0, 0),1)
if lane == 3:
screen.rect(133,80,20,40,(500, 500, 555),1)
screen.rect(13,80,20,40,(0, 0, 0),1)
screen.rect(53,80,20,40,(0, 0, 0),1)
screen.rect(93,80,20,40,(0, 0, 0),1)
screen.refresh()
else:
screen.rect(0,0,160,128,(0, 0, 0),1)
driving = False
return True
screen.text("GAME OVER", x=10, y=90, ext=1, color=255)
driving = False
screen.rect(0,0,160,128,(0, 0, 0),1)
return False
def s():
#screen.rect(0,0,160,128,(0, 0, 0),1)
if not driving:
drunkness = alcogotchi.drunk
happiness = alcogotchi.happiness
health = alcogotchi.health
screen.loadPng('alcogotchi.png')
screen.text("Coin: {0}".format(alcogotchi.alco_coin), x=10, y=50, ext=1, color=255)
screen.text("Health", x=10, y=60, ext=1, color=255)
#screen.rect(10,100,150,10,(0, 0, 0),1)
screen.rect(10,70,int(health*1.2),10,(255-int(2.55*health), int(2.55*health), 0),1)
screen.text("Drunkness", x=10, y=80, ext=1, color=255)
#screen.rect(10,100,150,10,(0, 0, 0),1)
screen.rect(10,90,int(drunkness*1.2),10,(255-int(2.55*drunkness), int(2.55*drunkness), 0),1)
screen.text("Happiness", x=10, y=100, ext=1, color=255)
#screen.rect(10,100,150,10,(0, 0, 0),1)
screen.rect(10,110,int(happiness*1.2),10,(255-int(2.55*happiness), int(2.55*happiness), 0),1)
class Alcogotchi:
def __init__(self, name):
self.name = name
self.last_drunkentime = time.time()
self.drunk = 0
self.happiness = 50
self.health = 100
self.alco_coin = 100
self.items = {"beer": 0, "wine": 0, "whisky": 0, "lemonade": 0}
def get_alcogotchi(self):
return self.__dict__
def double_or_nothing(self, data):
BA_DING = "b5:1 e6:3 "
ERROR = "a3:2 r a3:2 "
bet = dict(data)["bet"]
if self.alco_coin >= bet:
if random.randint(0,1) == 0:
self.alco_coin += bet
self.happiness += 2
new_thread = _thread.start_new_thread(play_music_once, [BA_DING])
else:
self.alco_coin -= bet
self.happiness -= 2
new_thread = _thread.start_new_thread(play_music_once, [ERROR])
s()
return self.get_alcogotchi()
s()
raise Exception("You got no coin")
def buy_item(self, data):
item = dict(data)["item"]
if item in self.items and self.alco_coin > 3:
self.alco_coin -= 3
self.items[item] += 1
s()
return self.get_alcogotchi()
raise Exception("Item doesn't exist")
def drink(self, data):
global terminated
drink_choice = data["drink"]
if self.last_drunkentime + 0 < time.time() and self.items[drink_choice] > 0:
self.drunk += BEVERAGES[drink_choice]
self.happiness += BEVERAGES[drink_choice]
self.last_drunkentime = time.time()
self.items[drink_choice] -= 1
self.health -= 1
if self.health <1:
terminated = True
self.drunk = min(100, self.drunk)
self.happiness = min(100, self.happiness)
s()
return self.get_alcogotchi()
def drive(self):
global terminated
crash = drive(int(self.drunk))
if crash:
self.health -= 20
self.happiness -= 10
if self.health == 0:
terminated = True
self.happiness = max(self.happiness, 0)
else:
self.happiness += 10
self.happiness = min(100, self.happiness)
s()
return self.get_alcogotchi()
def mine(self):
if self.happiness > 0:
self.happiness -= 1
self.alco_coin += 2
s()
return self.get_alcogotchi()
self.items["beer"] += 1
s()
raise Exception("You're too sad to mine coal. Here have a beer :)")
alcogotchi = Alcogotchi("Brian")
class Server:
HTTP_CODES = {
200: "OK",
404: "Not Found",
500: "Internal Server Error",
}
def __init__(self, port=80):
self.port = port
self.connection = None
self._sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
self._sock.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)
self._sock.bind(("", port))
self._sock.listen(1)
self._routes = {}
def add_route(self, path, callback, nowait=False):
if nowait:
self._routes[path] = lambda: (_thread.start_new_thread(callback, ()), None)[1]
else:
self._routes[path] = callback
def _send(self, data, code=200):
if self.connection is not None:
content = json.dumps({"data" if code == 200 else "error": data})
self.connection.send(
"HTTP/1.1 {0} {2}\r\nContent-Type: application/json\r\n\r\n{2}".format(code, self.HTTP_CODES[code], content).encode()
)
def start(self):
global terminated
print("Server running on port {0}...".format(self.port))
while not terminated:
self.connection, client_address = self._sock.accept()
try:
request = self.connection.recv(1024).decode().split("\r\n")
method, route, _ = request[0].split(" ")
print("{0} {1} on :{2} from {3}".format(method, route, self.port, client_address[0]))
if route in self._routes:
if method == "GET":
self._send(self._routes[route]())
if method == "POST":
data = json.loads(request[-1])
# data as argument
self._send(self._routes[route](data))
else:
self._send("Route is not defined", 404)
except Exception as e:
print("Error: {0}".format(e))
self._send(str(e), 500)
finally:
self.connection.close()
ap = network.WLAN(network.AP_IF)
ap.active(True)
ap.config(essid="Alcogotchi", password="password123")
print("Connection avalible on {0}".format(ap.ifconfig()))
CLUB = "c2:2 c d# c:1 f:2 c:1 f:2 f# g c c g c:1 f#:2 c:1 f#:2 f d# "
def the_club():
for i in range(3):
buzzer.melody(CLUB)
server = Server()
server.add_route("/", alcogotchi.get_alcogotchi)
server.add_route("/drink", alcogotchi.drink)
server.add_route("/gamble", alcogotchi.double_or_nothing)
server.add_route("/buy", alcogotchi.buy_item)
server.add_route("/drive", alcogotchi.drive)
server.add_route("/mine", alcogotchi.mine)
server.add_route("/club", the_club)
# _thread.start_new_thread(s, ())
s()
server.start()
FUNERAL = "c3:4 c:3 c:1 c:4 d#:3 d:1 d:3 c:1 c:3 b2:1 c3:4 "
time.sleep(5)
buzzer.melody(FUNERAL)
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