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authorfreddie-a <57713959+freddie-a@users.noreply.github.com>2022-10-30 09:24:11 +0000
committerfreddie-a <57713959+freddie-a@users.noreply.github.com>2022-10-30 09:24:11 +0000
commitbb87759291786cba9378334ed88218e3bb155dbd (patch)
tree1f750a6144c100690537268019823d269bbeaaba /Enemy.gd
parentd532570052901e9e956fab4809228a6b742ee233 (diff)
Code cleanup and project refactoring
Diffstat (limited to 'Enemy.gd')
-rw-r--r--Enemy.gd17
1 files changed, 17 insertions, 0 deletions
diff --git a/Enemy.gd b/Enemy.gd
new file mode 100644
index 0000000..46cb750
--- /dev/null
+++ b/Enemy.gd
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+extends KinematicBody2D
+
+
+# Declare member variables here. Examples:
+# var a = 2
+# var b = "text"
+# var player = get_node("")
+onready var globals = get_node("/root/Global")
+
+# Called when the node enters the scene tree for the first time.
+func _ready():
+ pass # Replace with function body.
+
+
+# Called every frame. 'delta' is the elapsed time since the previous frame.
+func _process(delta):
+ move_and_collide(global_position.direction_to(globals.playerPos).normalized() * 300 * delta)