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authorfreddie-a <57713959+freddie-a@users.noreply.github.com>2022-10-30 09:24:11 +0000
committerfreddie-a <57713959+freddie-a@users.noreply.github.com>2022-10-30 09:24:11 +0000
commitbb87759291786cba9378334ed88218e3bb155dbd (patch)
tree1f750a6144c100690537268019823d269bbeaaba /Enemy0.gd
parentd532570052901e9e956fab4809228a6b742ee233 (diff)
Code cleanup and project refactoring
Diffstat (limited to 'Enemy0.gd')
-rw-r--r--Enemy0.gd17
1 files changed, 0 insertions, 17 deletions
diff --git a/Enemy0.gd b/Enemy0.gd
deleted file mode 100644
index 46cb750..0000000
--- a/Enemy0.gd
+++ /dev/null
@@ -1,17 +0,0 @@
-extends KinematicBody2D
-
-
-# Declare member variables here. Examples:
-# var a = 2
-# var b = "text"
-# var player = get_node("")
-onready var globals = get_node("/root/Global")
-
-# Called when the node enters the scene tree for the first time.
-func _ready():
- pass # Replace with function body.
-
-
-# Called every frame. 'delta' is the elapsed time since the previous frame.
-func _process(delta):
- move_and_collide(global_position.direction_to(globals.playerPos).normalized() * 300 * delta)