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authorfreddie-a <57713959+freddie-a@users.noreply.github.com>2022-10-30 09:24:11 +0000
committerfreddie-a <57713959+freddie-a@users.noreply.github.com>2022-10-30 09:24:11 +0000
commitbb87759291786cba9378334ed88218e3bb155dbd (patch)
tree1f750a6144c100690537268019823d269bbeaaba /HealthBar.gd
parentd532570052901e9e956fab4809228a6b742ee233 (diff)
Code cleanup and project refactoring
Diffstat (limited to 'HealthBar.gd')
-rw-r--r--HealthBar.gd2
1 files changed, 1 insertions, 1 deletions
diff --git a/HealthBar.gd b/HealthBar.gd
index 57e9283..e064039 100644
--- a/HealthBar.gd
+++ b/HealthBar.gd
@@ -8,7 +8,7 @@ signal player_dead
# Called when the node enters the scene tree for the first time.
func _ready():
- connect("player_dead", get_node("/root/Main/HUD/Wordart"), "_on_player_dead")
+ connect("player_dead", get_node("/root/Main/HUD/GameOver"), "_on_player_dead")
# Called every frame. 'delta' is the elapsed time since the previous frame.