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authorfreddie-a <57713959+freddie-a@users.noreply.github.com>2022-10-29 22:45:55 +0100
committerfreddie-a <57713959+freddie-a@users.noreply.github.com>2022-10-29 22:45:55 +0100
commit136c6918c7d9f3ebe12c4535c438a2c67f01c110 (patch)
tree66360dea71d9c02b2d2f8d864e6ee0448c7b6e0a /KinematicBody2D.gd
parenta4ac6fe79a37824f3f720f4a3c468172461f70d7 (diff)
Add bullet collisions
Diffstat (limited to 'KinematicBody2D.gd')
-rw-r--r--KinematicBody2D.gd2
1 files changed, 1 insertions, 1 deletions
diff --git a/KinematicBody2D.gd b/KinematicBody2D.gd
index 4f2949c..96484f3 100644
--- a/KinematicBody2D.gd
+++ b/KinematicBody2D.gd
@@ -34,5 +34,5 @@ func _physics_process(delta):
get_owner().add_child(obj)
var bodies = get_overlapping_bodies()
for body in bodies:
- if body.get_name() != "Bullet":
+ if not "Bullet" in body.get_name():
emit_signal("hit", delta)