diff options
| author | freddie-a <57713959+freddie-a@users.noreply.github.com> | 2022-10-29 23:16:03 +0100 |
|---|---|---|
| committer | freddie-a <57713959+freddie-a@users.noreply.github.com> | 2022-10-29 23:16:03 +0100 |
| commit | 6d389367e55365c0d993e23d93a3e60ade51c844 (patch) | |
| tree | 2bbea616bae1bbb1982617a16a2fcf8fde4fd1d0 /KinematicBody2D.gd | |
| parent | 50b7eb11fe309582002d2fb70742d1c1e6d03d92 (diff) | |
Change bullet sprite and accelerate spawning
Diffstat (limited to 'KinematicBody2D.gd')
| -rw-r--r-- | KinematicBody2D.gd | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/KinematicBody2D.gd b/KinematicBody2D.gd index 4f2949c..96484f3 100644 --- a/KinematicBody2D.gd +++ b/KinematicBody2D.gd @@ -34,5 +34,5 @@ func _physics_process(delta): get_owner().add_child(obj) var bodies = get_overlapping_bodies() for body in bodies: - if body.get_name() != "Bullet": + if not "Bullet" in body.get_name(): emit_signal("hit", delta) |
