diff options
| author | freddie-a <57713959+freddie-a@users.noreply.github.com> | 2022-10-30 09:21:08 +0000 |
|---|---|---|
| committer | freddie-a <57713959+freddie-a@users.noreply.github.com> | 2022-10-30 09:21:08 +0000 |
| commit | d532570052901e9e956fab4809228a6b742ee233 (patch) | |
| tree | 6161dbaedf0ed172a3ceced9abce68c2f72f667c /KinematicBody2D.gd | |
| parent | f3ac42262d09514040a7c48a2fd320c23a16a950 (diff) | |
Rotate player to mouse and rename
Diffstat (limited to 'KinematicBody2D.gd')
| -rw-r--r-- | KinematicBody2D.gd | 42 |
1 files changed, 0 insertions, 42 deletions
diff --git a/KinematicBody2D.gd b/KinematicBody2D.gd deleted file mode 100644 index 22f7db1..0000000 --- a/KinematicBody2D.gd +++ /dev/null @@ -1,42 +0,0 @@ -extends Area2D - -signal hit -signal coin -var screen_size -export (int) var speed = 500 -var spawn_object = load("res://Bullet.tscn") -var velocity = Vector2() -onready var globals = get_node("/root/Global") - -func get_input(): - velocity = Vector2() - if Input.is_action_pressed("right"): - velocity.x += 1 - if Input.is_action_pressed("left"): - velocity.x -= 1 - if Input.is_action_pressed("down"): - velocity.y += 1 - if Input.is_action_pressed("up"): - velocity.y -= 1 - velocity = velocity.normalized() * speed - -func _ready(): - screen_size = get_viewport_rect().size - -func _physics_process(delta): - get_input() - globals.playerPos = global_position - position += velocity * delta - position.x = clamp(position.x, 0, screen_size.x) - position.y = clamp(position.y, 0, screen_size.y) - if Input.is_action_just_pressed("click"): - var obj = spawn_object.instance() - obj.position = get_position() - get_parent().add_child(obj) - var bodies = get_overlapping_bodies() - for body in bodies: - if "Coin" in body.get_name(): - emit_signal("coin") - body.free() - elif "Enemy" in body.get_name(): - emit_signal("hit", delta) |
