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-rw-r--r--Main.gd7
-rw-r--r--Node2D.gd16
2 files changed, 0 insertions, 23 deletions
diff --git a/Main.gd b/Main.gd
index 26ceb96..182de50 100644
--- a/Main.gd
+++ b/Main.gd
@@ -1,9 +1,6 @@
extends Node2D
export(PackedScene) var enemy_scene
-# Declare member variables here. Examples:
-# var a = 2
-# var b = "text"
onready var globals = get_node("/root/Global")
# Called when the node enters the scene tree for the first time.
@@ -24,9 +21,5 @@ func _on_EnemySpawnTimer_timeout():
var enemy = enemy_scene.instance()
var spawn_loc = get_node("EnemySpawn/EnemySpawnLocation")
spawn_loc.offset = randi()
- #var direction = spawn_loc.rotation + PI / 2
enemy.position = spawn_loc.position
- #enemy.rotation = enemy.position.angle_to_point(globals.playerPos)
- #var velocity = Vector2(rand_range(150.0, 250.0), 0.0)
- #enemy.linear_velocity = velocity.rotated(direction)
add_child(enemy)
diff --git a/Node2D.gd b/Node2D.gd
deleted file mode 100644
index d144d48..0000000
--- a/Node2D.gd
+++ /dev/null
@@ -1,16 +0,0 @@
-extends Node2D
-
-
-# Declare member variables here. Examples:
-# var a = 2
-# var b = "text"
-
-
-# Called when the node enters the scene tree for the first time.
-func _ready():
- pass # Replace with function body.
-
-
-# Called every frame. 'delta' is the elapsed time since the previous frame.
-#func _process(delta):
-# pass