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extends Node2D
export(PackedScene) var enemy_scene
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
onready var globals = get_node("/root/Global")
# Called when the node enters the scene tree for the first time.
func _ready():
randomize()
get_node("KinematicBody2D").connect("hit", get_node("HUD/HBoxContainer/HealthBar"), "_on_player_hit")
get_node("KinematicBody2D").connect("coin", get_node("HUD/HBoxContainer/Money"), "_on_coin_hit")
get_node("KinematicBody2D").connect("coin", get_node("HUD/Wordart/Wordart(1)/Label"), "_on_coin_hit")
$EnemySpawnTimer.start()
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass
func _on_EnemySpawnTimer_timeout():
var enemy = enemy_scene.instance()
var spawn_loc = get_node("EnemySpawn/EnemySpawnLocation")
spawn_loc.offset = randi()
#var direction = spawn_loc.rotation + PI / 2
enemy.position = spawn_loc.position
#enemy.rotation = enemy.position.angle_to_point(globals.playerPos)
#var velocity = Vector2(rand_range(150.0, 250.0), 0.0)
#enemy.linear_velocity = velocity.rotated(direction)
add_child(enemy)
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