diff options
| -rw-r--r-- | Bullet.gd | 2 | ||||
| -rw-r--r-- | Node2D.tscn | 10 |
2 files changed, 6 insertions, 6 deletions
@@ -3,7 +3,7 @@ export (int) var speed = 2000 var velocity = Vector2() var target = Vector2.ZERO -var player = load("") +#var player = load("") var shot = false; func get_input(): velocity = Vector2() diff --git a/Node2D.tscn b/Node2D.tscn index f7dfb2a..ec9f7c3 100644 --- a/Node2D.tscn +++ b/Node2D.tscn @@ -1,10 +1,10 @@ -[gd_scene load_steps=6 format=2] +[gd_scene load_steps=7 format=2] [ext_resource path="res://HUD.tscn" type="PackedScene" id=1] [ext_resource path="res://Player.tscn" type="PackedScene" id=2] -[ext_resource path="res://Enemy0.tscn" type="PackedScene" id=3] +[ext_resource path="res://Main.gd" type="Script" id=3] [ext_resource path="res://Bullet.tscn" type="PackedScene" id=4] -[ext_resource path="res://Main.gd" type="Script" id=4] +[ext_resource path="res://Enemy0.tscn" type="PackedScene" id=5] [sub_resource type="Curve2D" id=1] _data = { @@ -12,8 +12,8 @@ _data = { } [node name="Main" type="Node2D"] -script = ExtResource( 4 ) -enemy_scene = ExtResource( 3 ) +script = ExtResource( 3 ) +enemy_scene = ExtResource( 5 ) [node name="KinematicBody2D" parent="." instance=ExtResource( 2 )] position = Vector2( 544, 216 ) |
