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extends KinematicBody2D
export (int) var speed = 2000
var velocity = Vector2()
var target = Vector2.ZERO
var player = load("")
var shot = false;
func get_input():
velocity = Vector2()
if Input.is_action_pressed("right"):
velocity.x += 1
if Input.is_action_pressed("left"):
velocity.x -= 1
if Input.is_action_pressed("down"):
velocity.y += 1
if Input.is_action_pressed("up"):
velocity.y -= 1
velocity = velocity.normalized() * speed
func _physics_process(delta):
target = get_global_mouse_position()
if(Input.is_action_pressed("click") && shot == false):
velocity = global_position.direction_to(target) * speed
shot = true
velocity = move_and_slide(velocity)
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