diff options
Diffstat (limited to 'Bullet.gd')
| -rw-r--r-- | Bullet.gd | 18 |
1 files changed, 0 insertions, 18 deletions
@@ -5,27 +5,9 @@ var velocity = Vector2() var target = Vector2.ZERO #var player = load("") var shot = false; -func get_input(): - velocity = Vector2() - if Input.is_action_pressed("right"): - velocity.x += 1 - if Input.is_action_pressed("left"): - velocity.x -= 1 - if Input.is_action_pressed("down"): - velocity.y += 1 - if Input.is_action_pressed("up"): - velocity.y -= 1 - - velocity = velocity.normalized() * speed - - func _physics_process(delta): - - - - target = get_global_mouse_position() if(Input.is_action_pressed("click") && shot == false): velocity = global_position.direction_to(target) * speed |
