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authorLMBishop <13875753+LMBishop@users.noreply.github.com>2022-10-29 18:00:46 +0100
committerLMBishop <13875753+LMBishop@users.noreply.github.com>2022-10-29 18:00:46 +0100
commite91f2c9f403522b22b730f777baa354b9a9cfedc (patch)
tree947707b5af368199471f56752322c30f93f1fbad /Bullet.gd
parent9c6e6217916972d05da5a5072ea935f8189ea825 (diff)
Fix bullets
Diffstat (limited to 'Bullet.gd')
-rw-r--r--Bullet.gd18
1 files changed, 0 insertions, 18 deletions
diff --git a/Bullet.gd b/Bullet.gd
index be4e0bc..b2058ba 100644
--- a/Bullet.gd
+++ b/Bullet.gd
@@ -5,27 +5,9 @@ var velocity = Vector2()
var target = Vector2.ZERO
#var player = load("")
var shot = false;
-func get_input():
- velocity = Vector2()
- if Input.is_action_pressed("right"):
- velocity.x += 1
- if Input.is_action_pressed("left"):
- velocity.x -= 1
- if Input.is_action_pressed("down"):
- velocity.y += 1
- if Input.is_action_pressed("up"):
- velocity.y -= 1
-
- velocity = velocity.normalized() * speed
-
-
func _physics_process(delta):
-
-
-
-
target = get_global_mouse_position()
if(Input.is_action_pressed("click") && shot == false):
velocity = global_position.direction_to(target) * speed