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extends KinematicBody2D
export (int) var speed = 2000
var velocity = Vector2()
var target = Vector2.ZERO
#var player = load("")
var shot = false;
var screen_size
func _ready():
screen_size = get_viewport_rect().size
target = get_global_mouse_position()
velocity = global_position.direction_to(target) * speed
position += velocity * 0.05
func _physics_process(delta):
velocity = move_and_slide(velocity)
for i in get_slide_count():
var collision = get_slide_collision(i)
if collision.collider:
collision.collider.free()
if velocity == Vector2(0.0, 0.0):
queue_free()
if position.x > screen_size.x or position.x < 0 or position.y > screen_size.y or position.y < 0:
queue_free()
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