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[gd_scene load_steps=4 format=2]

[ext_resource path="res://Bullet.gd" type="Script" id=1]
[ext_resource path="res://assets/bullet.png" type="Texture" id=2]

[sub_resource type="CapsuleShape2D" id=1]
radius = 15.0
height = 12.0

[node name="Bullet" type="KinematicBody2D"]
script = ExtResource( 1 )

[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
rotation = 1.5708
shape = SubResource( 1 )

[node name="Sprite" type="Sprite" parent="."]
scale = Vector2( 0.05, 0.05 )
texture = ExtResource( 2 )