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extends StaticBody2D
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
var timer
# Called when the node enters the scene tree for the first time.
func _ready():
timer = Timer.new()
get_parent().add_child(timer)
timer.one_shot = true
timer.connect("timeout", self, "_on_timer_timeout")
timer.start(5.0)
func _on_timer_timeout() -> void:
queue_free()
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# if timer.stopp
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