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extends Label
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
var score = 0
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
func _on_coin_hit():
score += 1
self.text = str(score)
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass
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