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extends Node2D
export(PackedScene) var enemy_scene
onready var globals = get_node("/root/Global")
func _ready():
randomize()
get_node("Player").connect("hit", get_node("HUD/HBoxContainer/HealthBar"), "_on_player_hit")
get_node("Player").connect("coin", get_node("HUD/HBoxContainer/CoinCount"), "_on_coin_hit")
get_node("Player").connect("coin", get_node("HUD/GameOver/GameOverCoinMessage/GameOverCoinCount"), "_on_coin_hit")
yield(get_tree().create_timer(15.0), "timeout")
$EnemySpawnTimer.start()
func _on_EnemySpawnTimer_timeout():
var enemy = enemy_scene.instance()
var spawn_loc = get_node("EnemySpawn/EnemySpawnLocation")
spawn_loc.offset = randi()
enemy.position = spawn_loc.position
add_child(enemy)
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