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[gd_scene load_steps=7 format=2]
[ext_resource path="res://Main.gd" type="Script" id=1]
[ext_resource path="res://HUD.tscn" type="PackedScene" id=2]
[ext_resource path="res://Player.tscn" type="PackedScene" id=3]
[ext_resource path="res://Enemy.tscn" type="PackedScene" id=4]
[ext_resource path="res://assets/maps/map2.jpg" type="Texture" id=5]
[sub_resource type="Curve2D" id=1]
_data = {
"points": PoolVector2Array( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1280, 0, 0, 0, 0, 0, 1280, 720, 0, 0, 0, 0, 0, 720, 0, 0, 0, 0, 0, 0 )
}
[node name="Main" type="Node2D"]
script = ExtResource( 1 )
enemy_scene = ExtResource( 4 )
[node name="Sprite" type="Sprite" parent="."]
scale = Vector2( 0.64, 0.64 )
texture = ExtResource( 5 )
centered = false
[node name="Player" parent="." instance=ExtResource( 3 )]
position = Vector2( 544, 216 )
[node name="HUD" parent="." instance=ExtResource( 2 )]
[node name="EnemySpawn" type="Path2D" parent="."]
curve = SubResource( 1 )
[node name="EnemySpawnLocation" type="PathFollow2D" parent="EnemySpawn"]
[node name="EnemySpawnTimer" type="Timer" parent="."]
wait_time = 0.476
[connection signal="timeout" from="EnemySpawnTimer" to="." method="_on_EnemySpawnTimer_timeout"]
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