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authorKrakenied <krakenied1@gmail.com>2025-12-15 04:10:16 +0100
committerKrakenied <46192742+Krakenied@users.noreply.github.com>2026-01-15 06:39:08 +0100
commit03cbd00fe232e4dbe27cde854bba0af376802bb2 (patch)
treeb79629460b0d0b17fa4321c5fd0327b073c45be9 /docs
parent3f3e927907e834c6e1b9370be48b568d5b5ff770 (diff)
More proper bow item detection
Introduces Projectile2ItemCache to reliably associate fired projectiles with the item used to shoot them. This replaces the previous temporary workaround that was vulnerable to player exploits, ensuring accurate item tracking during damage events.
Diffstat (limited to 'docs')
-rw-r--r--docs/task-types/dealdamage-(task-type).md3
1 files changed, 0 insertions, 3 deletions
diff --git a/docs/task-types/dealdamage-(task-type).md b/docs/task-types/dealdamage-(task-type).md
index d485b4f1..9975495f 100644
--- a/docs/task-types/dealdamage-(task-type).md
+++ b/docs/task-types/dealdamage-(task-type).md
@@ -23,9 +23,6 @@ Deal a certain amount of damage.
| `exact-match` | Whether the item should exactly match what is defined. | Boolean | No | true | \- |
| `worlds` | Worlds which should count towards the progress. | List of world names | No | \- | \- |
-{: .caution }
-It's not possible to use item option for projectile weapons (like bow or other projectile shooters). Currently, the API is insufficient to implement such a feature without any unwanted side effects.
-
## Examples
Deal 100 HP of damage: