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---
title: blockitemdropping
parent: Built-in task types
grand_parent: Task types
---
# blockitemdropping (task type)
Since v3.15
{: .label .label-green }
Drop a certain amount of items from a block. In most cases, the
player must be in survival mode for this to be triggered.
This is triggered by [`BlockDropItemEvent`](https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/event/block/BlockDropItemEvent.html):
> Called if a block broken by a player drops an item.
> This event will also be called if the player breaks
> a multi block structure, for example a torch on top
> of a stone.
## Options
| Key | Description | Type | Required | Default | Notes |
|---------------|--------------------------------------------------------|--------------------------------|----------|---------|---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
| `amount` | The number of items. | Integer | Yes | \- | \- |
| `block` | The specific blocks to break. | Material, or list of materials | No | \- | Not specifying this field will allow all blocks to count towards the task. Please see [this list](https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Material.html) (1.13+) or [this list](https://helpch.at/docs/1.12.2/org/bukkit/Material.html) (1.8-1.12) for block names. |
| `item` | The specific item to be dropped. | Material, or ItemStack | Yes | \- | Accepts standard [item definition](../configuration/defining-items). Please see [this list](https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Material.html) (1.13+) or [this list](https://helpch.at/docs/1.12.2/org/bukkit/Material.html) (1.8-1.12) for material names. |
| `data` | The data code for the item. | Integer | No | 0 | This field is not used in Minecraft versions 1.13+, nor is it compatible with ItemStack definitions. |
| `exact-match` | Whether the item should exactly match what is defined. | Boolean | No | true | \- |
| `worlds` | Worlds which should count towards the progress. | List of world names | No | \- | \- |
## Examples
Break 8 torches:
``` yaml
torch:
type: "blockitemdropping"
item: TORCH # name of item (can be id or minecraft name)
amount: 8 # amount of item dropped
```
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