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authorLeonardo Bishop <me@leonardobishop.com>2023-07-30 19:12:09 +0100
committerLeonardo Bishop <me@leonardobishop.com>2023-07-30 19:12:09 +0100
commit4ae38adb208c435ff6a021cdd0517768c5314fe6 (patch)
tree18ccbffd5fd3d385983ba41f3cd0031586995733 /code/pawn/component/camera/SpectatorCameraComponent.cs
parent970e3de202b1482ae72b85487414d9b933818774 (diff)
Add observed health and team colours to spectator mode
Diffstat (limited to 'code/pawn/component/camera/SpectatorCameraComponent.cs')
-rw-r--r--code/pawn/component/camera/SpectatorCameraComponent.cs15
1 files changed, 15 insertions, 0 deletions
diff --git a/code/pawn/component/camera/SpectatorCameraComponent.cs b/code/pawn/component/camera/SpectatorCameraComponent.cs
index f81e186..bba92f6 100644
--- a/code/pawn/component/camera/SpectatorCameraComponent.cs
+++ b/code/pawn/component/camera/SpectatorCameraComponent.cs
@@ -38,4 +38,19 @@ public class SpectatorCameraComponent : BaseCameraComponent
{
return Game.Clients.Where(c => c.Pawn is Player player && player.CurrentTeam != Team.Spectator && player.LifeState == LifeState.Alive).ToList();
}
+
+ public override InventoryComponent GetObservedInventory()
+ {
+ return Target?.Inventory;
+ }
+
+ public override float GetObservedHealth()
+ {
+ return Target?.Health ?? Entity.Health;
+ }
+
+ public override Team GetObservedTeam()
+ {
+ return Target?.CurrentTeam ?? Entity.CurrentTeam;
+ }
}