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authorLeonardo Bishop <me@leonardobishop.com>2023-07-30 19:12:09 +0100
committerLeonardo Bishop <me@leonardobishop.com>2023-07-30 19:12:09 +0100
commit4ae38adb208c435ff6a021cdd0517768c5314fe6 (patch)
tree18ccbffd5fd3d385983ba41f3cd0031586995733 /code/ui/weapon/Reload.razor
parent970e3de202b1482ae72b85487414d9b933818774 (diff)
Add observed health and team colours to spectator mode
Diffstat (limited to 'code/ui/weapon/Reload.razor')
-rw-r--r--code/ui/weapon/Reload.razor8
1 files changed, 4 insertions, 4 deletions
diff --git a/code/ui/weapon/Reload.razor b/code/ui/weapon/Reload.razor
index d325ade..190a84c 100644
--- a/code/ui/weapon/Reload.razor
+++ b/code/ui/weapon/Reload.razor
@@ -60,11 +60,11 @@ reload {
protected override int BuildHash()
{
- var localPawn = Game.LocalPawn;
- if (localPawn is Player player)
+ var clientPawn = Game.LocalPawn;
+ if (clientPawn is Player {Camera: not null } player)
{
- var inventory = player.Inventory;
- if (inventory != null && inventory.GetCurrentWeapon() != null)
+ var inventory = player.Camera.GetObservedInventory();
+ if (inventory?.GetCurrentWeapon() != null)
{
var weapon = inventory.GetCurrentWeapon();
var ammo = weapon.Ammo;