diff options
Diffstat (limited to 'code/ui/weapon/Reload.razor')
| -rw-r--r-- | code/ui/weapon/Reload.razor | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/code/ui/weapon/Reload.razor b/code/ui/weapon/Reload.razor index d325ade..190a84c 100644 --- a/code/ui/weapon/Reload.razor +++ b/code/ui/weapon/Reload.razor @@ -60,11 +60,11 @@ reload { protected override int BuildHash()
{
- var localPawn = Game.LocalPawn;
- if (localPawn is Player player)
+ var clientPawn = Game.LocalPawn;
+ if (clientPawn is Player {Camera: not null } player)
{
- var inventory = player.Inventory;
- if (inventory != null && inventory.GetCurrentWeapon() != null)
+ var inventory = player.Camera.GetObservedInventory();
+ if (inventory?.GetCurrentWeapon() != null)
{
var weapon = inventory.GetCurrentWeapon();
var ammo = weapon.Ammo;
|
