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| author | freddie-a <57713959+freddie-a@users.noreply.github.com> | 2022-10-29 23:36:48 +0100 |
|---|---|---|
| committer | freddie-a <57713959+freddie-a@users.noreply.github.com> | 2022-10-29 23:36:48 +0100 |
| commit | c86bd690462b7ac1de0641edc7ae30a1ee67df45 (patch) | |
| tree | 92f9bfc7a891d62baa350e8eb4504e987380f9ac | |
| parent | 6bb847b8b21ebdb6cc5e498e96687ea506f2ac26 (diff) | |
Accelerate player and refactor bullet spawns
| -rw-r--r-- | Bullet.gd | 7 | ||||
| -rw-r--r-- | KinematicBody2D.gd | 2 |
2 files changed, 4 insertions, 5 deletions
@@ -9,12 +9,11 @@ var screen_size func _ready(): screen_size = get_viewport_rect().size + target = get_global_mouse_position() + velocity = global_position.direction_to(target) * speed + position += velocity * 0.05 func _physics_process(delta): - target = get_global_mouse_position() - if(Input.is_action_pressed("click") && shot == false): - velocity = global_position.direction_to(target) * speed - shot = true velocity = move_and_slide(velocity) for i in get_slide_count(): var collision = get_slide_collision(i) diff --git a/KinematicBody2D.gd b/KinematicBody2D.gd index 96484f3..3bbb3a9 100644 --- a/KinematicBody2D.gd +++ b/KinematicBody2D.gd @@ -2,7 +2,7 @@ extends Area2D signal hit var screen_size -export (int) var speed = 200 +export (int) var speed = 500 var spawn_object = load("res://Bullet.tscn") var velocity = Vector2() onready var globals = get_node("/root/Global") |
