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authorfreddie-a <57713959+freddie-a@users.noreply.github.com>2022-10-30 03:30:47 +0000
committerfreddie-a <57713959+freddie-a@users.noreply.github.com>2022-10-30 03:30:47 +0000
commit34b97ea823b1627eac2b91825cd1a748d87afd60 (patch)
tree6fc8a22fee383e46b56099134f1fc2844aa35b15 /Bullet.gd
parent61fe177dc7ed9f0f667fc28b85cc68ce166e3410 (diff)
Add coin scoring
Diffstat (limited to 'Bullet.gd')
-rw-r--r--Bullet.gd7
1 files changed, 5 insertions, 2 deletions
diff --git a/Bullet.gd b/Bullet.gd
index 96e69c2..b3f0b6a 100644
--- a/Bullet.gd
+++ b/Bullet.gd
@@ -3,7 +3,7 @@ export (int) var speed = 2000
var velocity = Vector2()
var target = Vector2.ZERO
-#var player = load("")
+var spawn_object = load("res://Coin.tscn")
var shot = false;
var screen_size
@@ -17,7 +17,10 @@ func _physics_process(delta):
velocity = move_and_slide(velocity)
for i in get_slide_count():
var collision = get_slide_collision(i)
- if collision.collider and "Enemy" in collision.collider.get_name():
+ if collision.collider:
+ var obj = spawn_object.instance()
+ obj.position = collision.collider.position
+ get_parent().add_child(obj)
collision.collider.free()
if velocity == Vector2(0.0, 0.0):
queue_free()