diff options
| author | freddie-a <57713959+freddie-a@users.noreply.github.com> | 2022-10-29 23:36:48 +0100 |
|---|---|---|
| committer | freddie-a <57713959+freddie-a@users.noreply.github.com> | 2022-10-29 23:36:48 +0100 |
| commit | c86bd690462b7ac1de0641edc7ae30a1ee67df45 (patch) | |
| tree | 92f9bfc7a891d62baa350e8eb4504e987380f9ac /Bullet.gd | |
| parent | 6bb847b8b21ebdb6cc5e498e96687ea506f2ac26 (diff) | |
Accelerate player and refactor bullet spawns
Diffstat (limited to 'Bullet.gd')
| -rw-r--r-- | Bullet.gd | 7 |
1 files changed, 3 insertions, 4 deletions
@@ -9,12 +9,11 @@ var screen_size func _ready(): screen_size = get_viewport_rect().size + target = get_global_mouse_position() + velocity = global_position.direction_to(target) * speed + position += velocity * 0.05 func _physics_process(delta): - target = get_global_mouse_position() - if(Input.is_action_pressed("click") && shot == false): - velocity = global_position.direction_to(target) * speed - shot = true velocity = move_and_slide(velocity) for i in get_slide_count(): var collision = get_slide_collision(i) |
