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authorfreddie-a <57713959+freddie-a@users.noreply.github.com>2022-10-30 10:59:34 +0000
committerfreddie-a <57713959+freddie-a@users.noreply.github.com>2022-10-30 10:59:34 +0000
commit052fe9c0786d13252a53cb984f125273dac5a598 (patch)
tree4183fc32869b2603dc56813568a3ef6a9eb097c1 /Coin.gd
parentbb87759291786cba9378334ed88218e3bb155dbd (diff)
Further code cleanup
Diffstat (limited to 'Coin.gd')
-rw-r--r--Coin.gd8
1 files changed, 0 insertions, 8 deletions
diff --git a/Coin.gd b/Coin.gd
index fa5610e..2f5402d 100644
--- a/Coin.gd
+++ b/Coin.gd
@@ -1,12 +1,7 @@
extends StaticBody2D
-
-# Declare member variables here. Examples:
-# var a = 2
-# var b = "text"
var timer
-# Called when the node enters the scene tree for the first time.
func _ready():
timer = Timer.new()
get_parent().add_child(timer)
@@ -16,6 +11,3 @@ func _ready():
func _on_timer_timeout() -> void:
queue_free()
-# Called every frame. 'delta' is the elapsed time since the previous frame.
-#func _process(delta):
-# if timer.stopp