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authorfreddie-a <57713959+freddie-a@users.noreply.github.com>2022-10-30 10:59:34 +0000
committerfreddie-a <57713959+freddie-a@users.noreply.github.com>2022-10-30 10:59:34 +0000
commit052fe9c0786d13252a53cb984f125273dac5a598 (patch)
tree4183fc32869b2603dc56813568a3ef6a9eb097c1 /Enemy.gd
parentbb87759291786cba9378334ed88218e3bb155dbd (diff)
Further code cleanup
Diffstat (limited to 'Enemy.gd')
-rw-r--r--Enemy.gd11
1 files changed, 0 insertions, 11 deletions
diff --git a/Enemy.gd b/Enemy.gd
index 46cb750..dd2395b 100644
--- a/Enemy.gd
+++ b/Enemy.gd
@@ -1,17 +1,6 @@
extends KinematicBody2D
-
-# Declare member variables here. Examples:
-# var a = 2
-# var b = "text"
-# var player = get_node("")
onready var globals = get_node("/root/Global")
-# Called when the node enters the scene tree for the first time.
-func _ready():
- pass # Replace with function body.
-
-
-# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
move_and_collide(global_position.direction_to(globals.playerPos).normalized() * 300 * delta)