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authorfreddie-a <57713959+freddie-a@users.noreply.github.com>2022-10-29 21:59:06 +0100
committerfreddie-a <57713959+freddie-a@users.noreply.github.com>2022-10-29 21:59:06 +0100
commit92758c8c998091b8c2a20e6af5f2f473aa130d7a (patch)
tree1a86ffdf0388000b903851fb5230edb8199eff99 /KinematicBody2D.gd
parente91f2c9f403522b22b730f777baa354b9a9cfedc (diff)
Add health loss
Diffstat (limited to 'KinematicBody2D.gd')
-rw-r--r--KinematicBody2D.gd15
1 files changed, 13 insertions, 2 deletions
diff --git a/KinematicBody2D.gd b/KinematicBody2D.gd
index 3be3afc..4f2949c 100644
--- a/KinematicBody2D.gd
+++ b/KinematicBody2D.gd
@@ -1,5 +1,7 @@
-extends KinematicBody2D
+extends Area2D
+signal hit
+var screen_size
export (int) var speed = 200
var spawn_object = load("res://Bullet.tscn")
var velocity = Vector2()
@@ -17,11 +19,20 @@ func get_input():
velocity.y -= 1
velocity = velocity.normalized() * speed
+func _ready():
+ screen_size = get_viewport_rect().size
+
func _physics_process(delta):
get_input()
globals.playerPos = global_position
- velocity = move_and_slide(velocity)
+ position += velocity * delta
+ position.x = clamp(position.x, 0, screen_size.x)
+ position.y = clamp(position.y, 0, screen_size.y)
if Input.is_action_just_pressed("click"):
var obj = spawn_object.instance()
obj.position = get_position()
get_owner().add_child(obj)
+ var bodies = get_overlapping_bodies()
+ for body in bodies:
+ if body.get_name() != "Bullet":
+ emit_signal("hit", delta)