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authorLogan B <113468801+LoganLDB@users.noreply.github.com>2022-10-29 22:07:02 +0100
committerLogan B <113468801+LoganLDB@users.noreply.github.com>2022-10-29 22:07:02 +0100
commitb40da120e30d4521736c99392c08e97de2da34ae (patch)
tree1e6d367d9c6cbe5dfb36791dcf4eb89905f22ca5 /KinematicBody2D.gd
parent136c6918c7d9f3ebe12c4535c438a2c67f01c110 (diff)
adjusting sprites
Diffstat (limited to 'KinematicBody2D.gd')
-rw-r--r--KinematicBody2D.gd2
1 files changed, 1 insertions, 1 deletions
diff --git a/KinematicBody2D.gd b/KinematicBody2D.gd
index 96484f3..4f2949c 100644
--- a/KinematicBody2D.gd
+++ b/KinematicBody2D.gd
@@ -34,5 +34,5 @@ func _physics_process(delta):
get_owner().add_child(obj)
var bodies = get_overlapping_bodies()
for body in bodies:
- if not "Bullet" in body.get_name():
+ if body.get_name() != "Bullet":
emit_signal("hit", delta)