diff options
| author | freddie-a <57713959+freddie-a@users.noreply.github.com> | 2022-10-29 23:36:48 +0100 |
|---|---|---|
| committer | freddie-a <57713959+freddie-a@users.noreply.github.com> | 2022-10-29 23:36:48 +0100 |
| commit | c86bd690462b7ac1de0641edc7ae30a1ee67df45 (patch) | |
| tree | 92f9bfc7a891d62baa350e8eb4504e987380f9ac /KinematicBody2D.gd | |
| parent | 6bb847b8b21ebdb6cc5e498e96687ea506f2ac26 (diff) | |
Accelerate player and refactor bullet spawns
Diffstat (limited to 'KinematicBody2D.gd')
| -rw-r--r-- | KinematicBody2D.gd | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/KinematicBody2D.gd b/KinematicBody2D.gd index 96484f3..3bbb3a9 100644 --- a/KinematicBody2D.gd +++ b/KinematicBody2D.gd @@ -2,7 +2,7 @@ extends Area2D signal hit var screen_size -export (int) var speed = 200 +export (int) var speed = 500 var spawn_object = load("res://Bullet.tscn") var velocity = Vector2() onready var globals = get_node("/root/Global") |
