diff options
| author | freddie-a <57713959+freddie-a@users.noreply.github.com> | 2022-10-30 08:47:10 +0000 |
|---|---|---|
| committer | freddie-a <57713959+freddie-a@users.noreply.github.com> | 2022-10-30 08:47:10 +0000 |
| commit | 21a8e11b4a00ce99b61fd2db9e11cc11d65c4531 (patch) | |
| tree | 17e370abf9be717611133f490b645d7b2c473d26 /Main.gd | |
| parent | 4411dbf949033121e2baa25d75a7fab955098639 (diff) | |
Remove dead code
Diffstat (limited to 'Main.gd')
| -rw-r--r-- | Main.gd | 7 |
1 files changed, 0 insertions, 7 deletions
@@ -1,9 +1,6 @@ extends Node2D export(PackedScene) var enemy_scene -# Declare member variables here. Examples: -# var a = 2 -# var b = "text" onready var globals = get_node("/root/Global") # Called when the node enters the scene tree for the first time. @@ -24,9 +21,5 @@ func _on_EnemySpawnTimer_timeout(): var enemy = enemy_scene.instance() var spawn_loc = get_node("EnemySpawn/EnemySpawnLocation") spawn_loc.offset = randi() - #var direction = spawn_loc.rotation + PI / 2 enemy.position = spawn_loc.position - #enemy.rotation = enemy.position.angle_to_point(globals.playerPos) - #var velocity = Vector2(rand_range(150.0, 250.0), 0.0) - #enemy.linear_velocity = velocity.rotated(direction) add_child(enemy) |
