diff options
| author | freddie-a <57713959+freddie-a@users.noreply.github.com> | 2022-10-30 03:30:47 +0000 |
|---|---|---|
| committer | freddie-a <57713959+freddie-a@users.noreply.github.com> | 2022-10-30 03:30:47 +0000 |
| commit | 34b97ea823b1627eac2b91825cd1a748d87afd60 (patch) | |
| tree | 6fc8a22fee383e46b56099134f1fc2844aa35b15 /Main.gd | |
| parent | 61fe177dc7ed9f0f667fc28b85cc68ce166e3410 (diff) | |
Add coin scoring
Diffstat (limited to 'Main.gd')
| -rw-r--r-- | Main.gd | 3 |
1 files changed, 2 insertions, 1 deletions
@@ -9,7 +9,8 @@ onready var globals = get_node("/root/Global") # Called when the node enters the scene tree for the first time. func _ready(): randomize() - get_node("KinematicBody2D").connect( "hit", get_node("HUD/HBoxContainer/HealthBar"), "_on_player_hit") + get_node("KinematicBody2D").connect("hit", get_node("HUD/HBoxContainer/HealthBar"), "_on_player_hit") + get_node("KinematicBody2D").connect("coin", get_node("HUD/HBoxContainer/Money"), "_on_coin_hit") $EnemySpawnTimer.start() |
