diff options
| author | freddie-a <57713959+freddie-a@users.noreply.github.com> | 2022-10-29 17:43:42 +0100 |
|---|---|---|
| committer | freddie-a <57713959+freddie-a@users.noreply.github.com> | 2022-10-29 17:43:42 +0100 |
| commit | e8204e78a292551bbb363d53411ba959cdc737b4 (patch) | |
| tree | 9839cde235d31896900cf20f9240ab063d8b0d4d /Node2D.gd | |
| parent | 1f7f6c8dc3e55e906ed5f933088c2d1d5fda4923 (diff) | |
Add homing projectiles
Diffstat (limited to 'Node2D.gd')
| -rw-r--r-- | Node2D.gd | 16 |
1 files changed, 16 insertions, 0 deletions
diff --git a/Node2D.gd b/Node2D.gd new file mode 100644 index 0000000..d144d48 --- /dev/null +++ b/Node2D.gd @@ -0,0 +1,16 @@ +extends Node2D + + +# Declare member variables here. Examples: +# var a = 2 +# var b = "text" + + +# Called when the node enters the scene tree for the first time. +func _ready(): + pass # Replace with function body. + + +# Called every frame. 'delta' is the elapsed time since the previous frame. +#func _process(delta): +# pass |
