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authorfreddie-a <57713959+freddie-a@users.noreply.github.com>2022-10-29 17:43:42 +0100
committerfreddie-a <57713959+freddie-a@users.noreply.github.com>2022-10-29 17:43:42 +0100
commite8204e78a292551bbb363d53411ba959cdc737b4 (patch)
tree9839cde235d31896900cf20f9240ab063d8b0d4d /Node2D.gd
parent1f7f6c8dc3e55e906ed5f933088c2d1d5fda4923 (diff)
Add homing projectiles
Diffstat (limited to 'Node2D.gd')
-rw-r--r--Node2D.gd16
1 files changed, 16 insertions, 0 deletions
diff --git a/Node2D.gd b/Node2D.gd
new file mode 100644
index 0000000..d144d48
--- /dev/null
+++ b/Node2D.gd
@@ -0,0 +1,16 @@
+extends Node2D
+
+
+# Declare member variables here. Examples:
+# var a = 2
+# var b = "text"
+
+
+# Called when the node enters the scene tree for the first time.
+func _ready():
+ pass # Replace with function body.
+
+
+# Called every frame. 'delta' is the elapsed time since the previous frame.
+#func _process(delta):
+# pass