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extends ProgressBar
signal player_dead
func _ready():
connect("player_dead", get_node("/root/Main/HUD/GameOver"), "_on_player_dead")
func _on_player_hit(delta):
value -= delta * 20
var styleBox = self.get("custom_styles/fg")
styleBox.bg_color = Color.from_hsv((value) / 300, 1.0, 1.0)
if value == 0:
emit_signal("player_dead")
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