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authorfreddie-a <57713959+freddie-a@users.noreply.github.com>2022-10-30 10:59:34 +0000
committerfreddie-a <57713959+freddie-a@users.noreply.github.com>2022-10-30 10:59:34 +0000
commit052fe9c0786d13252a53cb984f125273dac5a598 (patch)
tree4183fc32869b2603dc56813568a3ef6a9eb097c1 /HealthBar.gd
parentbb87759291786cba9378334ed88218e3bb155dbd (diff)
Further code cleanup
Diffstat (limited to 'HealthBar.gd')
-rw-r--r--HealthBar.gd9
1 files changed, 0 insertions, 9 deletions
diff --git a/HealthBar.gd b/HealthBar.gd
index e064039..3648c67 100644
--- a/HealthBar.gd
+++ b/HealthBar.gd
@@ -1,19 +1,10 @@
extends ProgressBar
-
-# Declare member variables here. Examples:
-# var a = 2
-# var b = "text"
signal player_dead
-# Called when the node enters the scene tree for the first time.
func _ready():
connect("player_dead", get_node("/root/Main/HUD/GameOver"), "_on_player_dead")
-
-# Called every frame. 'delta' is the elapsed time since the previous frame.
-#func _process(delta):
-# pass
func _on_player_hit(delta):
value -= delta * 20
var styleBox = self.get("custom_styles/fg")