diff options
| author | freddie-a <57713959+freddie-a@users.noreply.github.com> | 2022-10-30 10:59:34 +0000 |
|---|---|---|
| committer | freddie-a <57713959+freddie-a@users.noreply.github.com> | 2022-10-30 10:59:34 +0000 |
| commit | 052fe9c0786d13252a53cb984f125273dac5a598 (patch) | |
| tree | 4183fc32869b2603dc56813568a3ef6a9eb097c1 /HealthBar.gd | |
| parent | bb87759291786cba9378334ed88218e3bb155dbd (diff) | |
Further code cleanup
Diffstat (limited to 'HealthBar.gd')
| -rw-r--r-- | HealthBar.gd | 9 |
1 files changed, 0 insertions, 9 deletions
diff --git a/HealthBar.gd b/HealthBar.gd index e064039..3648c67 100644 --- a/HealthBar.gd +++ b/HealthBar.gd @@ -1,19 +1,10 @@ extends ProgressBar - -# Declare member variables here. Examples: -# var a = 2 -# var b = "text" signal player_dead -# Called when the node enters the scene tree for the first time. func _ready(): connect("player_dead", get_node("/root/Main/HUD/GameOver"), "_on_player_dead") - -# Called every frame. 'delta' is the elapsed time since the previous frame. -#func _process(delta): -# pass func _on_player_hit(delta): value -= delta * 20 var styleBox = self.get("custom_styles/fg") |
